Things we say and others agree

2014

The IRIS Project: A Liaison between Industry and Academia towards Natural Multimodal Communication

João Freitas, Sara Candeias, Miguel Sales Dias, Eduardo Lleida, Alfonso Ortega, António Teixeira, Samuel Silva, Cengiz Acarturk, Verónica Orvalho

IberSPEECH 2014 – VIII Jornadas en Tecnología del Habla and IV Iberian SLTech Workshop | Las Palmas de Gran Canaria, Spain | November 19-21, 2014

Usabilidade de um videojogo português (protótipo) para a promoção do reconhecimento emocional facial em crianças com perturbação do espectro do autismo

Mónica Oliveira, Cristina Queirós, António Marques e Verónica Orvalho

IX Congresso Iberoamericano de Psicologia | 2º Congresso da Ordem dos Psicólogos Portugueses | Lisbon, Portugal | 9 – 13 September, 2014

BEST POSTER AWARD

Achieving Participant Acceptance of their Avatars

Kristopher J. Blom, Anna I. Bellido Rivas, Xenxo Alvarez, Ozan Cetinaslan, Bruno Oliveira, Verónica Orvalho, Mel Slater

Presence: Teleoperators and Virtual Environments (Impact Factor: 1.04). 01/2014; 23(3); pp. 287-299

Real-Time Emotion Recognition: a Novel Method for Geometrical Facial Features Extraction

Claudio Loconsole, Catarina Runa Miranda, Gustavo Augusto, Verónica Orvalho and Antonio Frisoli

VISAPP 2014 – 9th International Conference on Computer Vision Theory and Applications | Lisbon, Portugal | January 2014

2013

LIFEisGAME Prototype: A Serious Game about Emotions for Children with Autism Spectrum Disorders

Samanta Alves, António Marques, Cristina Queirós and Verónica Orvalho

Journal PsychNology Journal | Volume 11, Number 3, pp. 191-211 | December 2013

Does My Face FIT?: A Face Image Task Reveals Structure and Distortions of Facial Feature Representation

Christina T. Fuentes, Catarina Runa, Xenxo Alvarez Blanco, Verónica Orvalho, Patrick Haggard

Journal PLOS ONE | October 2013

Inter-Acting: Understanding interaction with performance-driven puppets using low-cost optical motion capture device

Luís Leite and Verónica Orvalho

Journal International Journal of Advanced Computer ScienceVol. 3, No. 2 | February 2013

2012

A proposal for a visual speech animation system for European Portuguese

José Serra, Manuel Ribeiro, João Freitas, Verónica Orvalho and Miguel Sales Dias

Journal Communications in Computer and Information Science | Springer |

Proceedings ATVS Biometric Recognition Group of the Universidad Autónoma de Madrid, the Spanish Thematic Network on Speech Technology (RTTH) and the ISCA Special Interest Group on Iberian Languages- iberSPECCH2012 | Madrid, Espanha | November 2012

Perceiving Interactive Sketching Through Facial Expressions

José Miranda, Xenxo Alvarez, José Soleno, A. Augusto Sousa, Irina Fernández and Verónica Orvalho

Proceedings of the ACM Symposium on Applied Perception- SAP | Pp. 127 | Los Angeles, USA | August 2012  | BEST POSTER /DEMO :: SELECT FOR SIGGRAPH’12  [PAPER ACCEPTANCE RATE: 53%]

A New Marker-Less 3D Kinect-Based System for Facial Anthropometric Measurements

Claudio Loconsole, Nuno Barbosa, Antonio Frisoli and Verónica Costa Orvalho

Journal Computer Science: Lecture Notes on Computer Science |  Vol. 7378/2012  Pp. 124-133 |

Proceedings of the VII Articulated Motion and Deformable Objects-AMDO | Andratx, Mallorca, Spain | July 2012

A Facial Rigging Survey

Veronica Orvalho, Pedro Bastos, Bruno Oliveira and Xenxo Alvarez

Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics – EUROGRAPHICS, Vol. 32, Pp. 10 – 32 | Cagliari, Italy | May 2012

[ State-of-the-Art Reports-STARs paper* ] *ONLY EIGHT ARTICLES WERE SELECTED

Sketch express: A sketching interface for facial animation

Jose Miranda, Xenxo Alvarez, João Orvalho, Diego Gutierrez, Augusto Sousa and Veronica Orvalho

Journal Computer & Graphics- An International Journal of Systems & Applications in Computer Graphics | Issue 6, Volume 36, Pp. 585-595 | March 2012

Mind Maps as Behavior Controllers for Virtual Character

Tiago Fernandes, José Serra, Juan Órdoñez and Veronica Orvalho

ACM SIGCHI Conference on Human Factors in Computing SystemsCHI | Austin, United States | May 2012 [Paper Acceptance Rate: 23%]

Shape your Body: Control a Virtual Silhouette Using Body Motion

Luís Leite and Verónica Orvalho

ACM SIGCHI Conference on Human Factors in Computing SystemsCHI | Austin, United States | May 2012 [Paper Acceptance Rate: 23%]

An Interactive Game for Teaching Facial Expressions to Children with Autism Spectrum Disorders

Veronica Orvalho, Suyog Jain, Birgi Tamersoy, Yan Zhang and Jake Aggarwal

Proceeding of the IEEE International Symposium on Control, Communications and Signal Processing – ISCCSP | Rome, Italy | May 2012 | *Invited paper*

Automatic Visual Speech Animation

José Serra, João Freitas, Miguel Dias and Verónica Orvalho

Demo: 10th International Conference on Computational Processing of the Portuguese Language-PROPOR | Coimbra, Portugal | April 2012

Virtual Marionette

Luís Leite

Proceedings of the ACM 16th International Conference in Interactive User Interface- IUI | Lisbon, Portugal | February 2012  [Paper Acceptance Rate: 23%]

A Demo of a Facial UI Design Approach for Digital Artists

Pedro Bastos, Xenxo Alvarez and Verónica Orvalho

Proceedings of the ACM 16th International Conference in Interactive User Interface- IUI | Lisbon, Portugal | February 2012  [Paper Acceptance Rate: 23%]

2011

Sketch express: A sketching interface for facial animation

Jose Miranda, Xenxo Alvarez, João Orvalho, Diego Gutierrez, Augusto Sousa and Veronica Orvalho

Proceedings of the 8th Eurographics Symposium on Sketch-Based Interfaces and Modeling-SBIM | Vancouver, Canada | August 2011 | BEST PAPER AWARD [Paper Acceptance Rate:50%]

Improving Communication Skills of Children with ASDs through Interaction with Virtual Characters

Bretagne Abirached, Jake Aggarwal, Birgi Tamersoy, Yan Zhang, Tiago Fernandes, Jose Miranda, Verónica Orvalho 

Proceedings of the IEEE International Conference on Serious Games and Applications for Health-SEGAH, Vol. 1, pp. 1 – 1 | Braga, Portugal | November 2011

Anim-actor: understanding interaction with digital puppetry using low-cost motion capture

Luís Leite and Veronica Orvalho

Proceedings of the International Conf. on Advances in Computer Entertainment Technology-ACE, Vol. 8, pp. 488 – 501 | Lisbon, Portugal | November 2011 [Paper Acceptance Rate: 26%]

LIFEisGAME: A Facial Character Animation System to Help Recognize Facial Expressions

Tiago Fernandes, Samanta Alves, José Miranda, Cristina Queirós and Verónica Orvalho

Proceedings of the Conference on Enterprise Information System-CENTERIS HCist, Volume 221, Part 6, 423-432 | Vilamoura, Portugal | October 2011 |

LIFEisGAME: An approach to the utilization of serious games for therapy for children with ASD

Tiago Fernandes, Samanta Alves, José Miranda, Cristina Queirós, Verónica Orvalho

Proceedings of the Conference on Enterprise Information System-CENTERIS HCist, Vol. 1, pp. 1 – 1 | Vilamoura, Portugal | October 2011

A Demo of a Dynamic Facial UI for Digital Artists

Pedro Bastos, Xenxo Alvarez, Verónica Orvalho

Proceedings of the 13th IFIP TC 13 International Conference on Human-Computer Interaction- Part IV- INTERACT | Lisbon, Portugal | Setembro 2011
[Paper Acceptance Rate: 28% ]

Interactive Technology: Teaching People with Autism to Recognize Facial Emotions

José Miranda, Tiago Fernandes, Verónica Orvalho

Book Chapter: Autism Spectrum Disorders – From Genes to Environment, InTech- Chapter 15 | September 2011

2010

Fast creation of look-a-like avatars

Xenxo Alvarez, Anna I. Bellido Rivas, Nuno Barbosa, Kristopher J. Blom, Bruno Oliveira, Verónica Orvalho

4ª Conferência de Ciência e Artes dos Videojogos | Porto, Portugal | December 2010

A Practical Appearance Model for Dynamic Facial Color

Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa Vieira, Paul Matts, Veronica Orvalho, Diego Gutierrez and Tim Weyrich

Journal ACM Transactions on Graphics (TOG) | Issue 6, Vol. 29, Article 141, Pp. 1-10 | December 2010

A Practical Appearance Model for Dynamic Facial Color

Jorge Jimenez, Timothy Scully, Nuno Barbosa, Craig Donner, Xenxo Alvarez, Teresa Vieira, Paul Matts, Veronica Orvalho, Diego Gutierrez and Tim Weyrich

Proceedings of the ACM SIGGRAPH Asia | Seoul, Republic of Korea | December 2010

[Paper Acceptance Rate: 18% ]

Easy Rigging of Face by Automatic Registration and Transfer of Skinning Parameters

Ludovic Dutreve, Alexandre Meyer, Veronica Orvalho and Sada Bouakaz

Journal Computer Visions and Graphics: Lecture Notes in computer Science  | Volume 6374, Pp. 333-341|

Proceedings of the International Conference on Computer Vision and Graphics- ICCVG | Warsaw, Poland | September 2010

Painting on Canvas: A Facial Sketching Control System

José Carlos Miranda, Xenxo Alvarez Blanco, A. Augusto Sousa, Diego Gutierrez, Joao Orvalho and Veronica Orvalho

Proceedings of the ACM Symposium on Computer Animation- SCA,  Vol. 1, Pp. 1 – 2 | Madrid, Spain | July 2010

2009

What a Feeling: Learning Facial Expressions and Emotions

Verónica Orvalho, José Miranda, Augusto Sousa

Videogames Conference | Aveiro, Portugal | November 2009

T-LIFE: Therapeutic LearnIng of Facial Emotions

Verónica Orvalho, Miguel Coimbra, Miguel Dias, Mel Slater, Diego Gutierrez and Julian Flores

The European Future Technologies Conference | Prague, Czech Republic | April 2009

Facial Sinthesys of 3D Avatars for Therapeutic Applications

Verónica Orvalho, José Miranda, Augusto Sousa

Journal: Studies in Health Technology and Informatics, Vol. 144 pp.96-98 | January 2009

2008

Transferring the Rig and Animations from a Character to Different Face Models

Verónica Costa Orvalho, Ernesto Zacur and Antonio Susin

Journal: Computer Graphics forum, The Eurographics Association and Blackwell Publishing Ltd  | Issue 8 | Volume 27, Pp. 1997–2012 | December 2008

A System to Reuse Facial Rigs and Animations

Verónica Costa Orvalho

In ECAG Workshop of Facial and Bodily Expressions for Control and Adaptation of Games-IEEE FG | Amsterdam, Holland | September 2008

2007

Creating Faces: Reusing Character Rig and Animations

Verónica Costa Orvalho and Antonio Susin

Poster: Eurographics/ACM SIGGRAPH Symposium on Computer Animation-SCA |San Diego, USA | August 2007

Fast and reusable facial rigging and animation

Verónica Costa Orvalho and Antonio Susin

Proceedings of the 34th International Conference and Exhibition on Computer Graphics and Interactive Techniques-ACM SIGGRAPH -Sketches | San Diego, USA | August 2007 [ Paper Acceptance Rate: 24% ]

Creating the Virtual Self: Reusing Facial Animation in Different Avatars

Verónica Costa Orvalho, Ernesto Zacur and Antonio Susin

SIGPHI: Mundos Digitales,  pp. 133-138 | A Coruña, Spain | July 2007

2006

Transferring a Labeled Generic Rig to Animate Face Models

Verónica Costa Orvalho, Ernesto Zacur, Antonio Susin

Proceedings of the 4th International Conference on Articulated Motion and Deformable Objects-AMDO, pp. 21-31 | Mallorca, Spain | July 2006

Transferring Facial Expressions to Different Face Models

Verónica Orvalho, Ernesto Zacur and Antonio Susin

Proceedings of the 3rd Ibero-American Symposium in Computer Graphics-SIACG, pp.13-20 | Santiago de Compostela, Spain | July 2006

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