Abstract
The LIFEisGAME project is part of a broader research effort, focusing on an open question of scientific and clinical importance, of whether the use of virtual characters in interactive training programs can provide a basis for ASD rehabilitation. But first, we need to develop the technology. LIFEisGAME overall objective is to deploy a low cost real time facial animation system embedded in an experimental game, which will allow to further study the symptomatic problems of facial emotion recognition. LIFEisGAME advances the synthesis of realistic virtual characters and markerless motion capture technology, and creates a non-stressful game to help individuals recognize facial emotions in an interactive way.
Verónica Orvalho (PI)Computer Graphics, HCI, Character AnimationMiguel Sales Dias (Co-PI)MLDC DirectorYan Zhang (Co-PI)Health Information System Design, User Perception of Information SystemsUT Austin ||
![]() Cristina Queirós (Co-PI)Psychology, Emotion RecognitionFPCEUP ||
![]() António Marques (Co-PI)Psychology, Emotion RecognitionFPCEUP ||
![]() Xenxo Alvarez Blanco (Researcher, Technical Director)Computer Graphics, Pipeline, 3D Modelling and AnimationTiago Fernandes (Project Leader, PhD researcher)Computer Graphics, Game Design, Game Development |
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